Back to the arcadeCALLCLINE
THE SOUNDS BEHIND THE GAMES

Turn it up. Give credit.

Each game has music chosen for its pace and personality, with space for the sounds that help you play.

Original game soundtracks

Original electronic arrangements made for the CallCline arcade, with layered drums, bass, chords, and melodies. Circuit keeps its racing theme; Clinescape, Sweet Match, Air Support, and Play & Protect keep their own game music. Reflex uses a rhythm that speeds up with the challenge and softens underneath the spoken commands.

Cline Uplink

Original Icy Tower 1.3 menu and gameplay music, menu clicks, character voices, and sound effects by Anders Svensson, from Free Lunch Design’s game by Johan Peitz. Integrated from the original installer supplied and authorized for this project by CallCline. The original menu music, gameplay music, navigation clicks, announcer cues, and Chris’s original gameplay reactions are preserved. Chris has a custom “Let’s go!” selection greeting, and Chris + Tesla has an electric startup sound. Samantha, Kelsey, and Sophie use distinct generated stock character voices, Max and Chip use generated dog reactions, and the secret car has an electric boost effect. These are animated character voices, not recordings or clones of the family. CallCline’s characters and game artwork remain its own.

Physical sound effects

Selected and edited samples from Kenney’s Impact Sounds (CC0), including punch, wood, metal, tin, plate, bell, and mining sounds. Used in Cline Reflex and the new classic games.

Cline Reflex announcer

Original command scripts rendered as audio with Kokoro, using its stock am_fenrir synthetic voice. The model is licensed under Apache 2.0. These are custom generated voice clips, not recordings from a Bop It toy.

CallCline’s games, characters, and interfaces are original family arcade adaptations. Classic game and toy names belong to their respective owners; no affiliation or endorsement is implied.